top of page

DFLAG TOURNAMENTS

THE NEW FLAG PLATFORM
IN CANADA

DFLAG SCHEDULE

MTL.DFLAG.png

École secondaire Dalbé-Viau

DFLAG MONTREAL

MONTREAL

APRIL 19

QUEBEC.DFLAG.png

QUEBEC

DFLAG QUEBEC

JUNE 21

École secondaire Saint-Jean-Eudes

DFLAG

NATIONALS.png

MONTREAL

DFLAG NATIONALS

JULY 26

TBD

ea55cdb29f7ae225add95bc94b38a41b.jpeg
8M5A1801_edited_edited.jpg
593_B58A8979.jpeg
TEAM SUBMISSION
Select which age group(s) you submiting for - GIRLS:
Select which event you're interested in attending: Required

Thanks for submitting your team information with us. A member of our team will be in touch soon. In the meantime, keep an eye on your inbox for more information.

B58A1493_edited_edited.jpg

RULES & REGULATIONS

GENERAL

     1. At the start of each game, captains from both teams meet at midfield for the coin toss to determine who                   starts with the ball. The visiting team calls the toss.

​

     2. Here at DFlag Tournaments we play 5v5 Flag Football 

​

     3. The winner of the coin toss has the choice of offense or defense. The loser of the coin toss has the choice of           direction. 

​

     4. The offensive team takes possession of the ball at its 5-yard line and has four (4) downs to cross midfield.               Once a team crosses midfield, they have four (4) downs to score a touchdown.

​

  • If the offense fails to score, after crossing midfield the ball changes possession and the new offensive Team starts at its 5-yard line​

​​​

​​

​

​

EQUIPMENT

     0.  All players must wear the official flag uniform, consisting of a jersey with the same color designated by the              team.

​

     1.  All players must wear official DTACHED belts and flags. All players MUST wear mouth guards at all times                 while on the field. Game balls should be age specific.

​

     2. Players must wear cleats. However, cleats with exposed metal are never allowed and must be removed.

​

     3. Players may tape their forearms, hands and fingers. Players may wear gloves, elbow pads and knee pads.                 Braces with exposed metals are not allowed.

​

     4. Players must remove all jewelry and hard billed hats. Winter beanies are allowed.

​

     5. Players may wear soft shell helmets and sunglasses but they must be secured at ALL times while on the                 field.

​

     6. Players’ jerseys must be tucked into shorts or pants if they hang below the belt line.

​

     7. Players must wear shorts or pants that do not have pockets. Shorts or pants with belt loops or                                   pockets must be taped. Games will not be delayed for a player to tape up pockets.

​

     8. Participants must bring their own official DTACHED belts and mouth guards to the field. Extra belts and                   mouth guards may be available for purchase.

​

     9. Footballs will be provided.

  • Flag belts and flags cannot be the same color as the shorts or pants.

TEAMS, COACHES & GAME MANAGERS

  • Maximum number of players on one team is ten (10). Bands will not be issued for more than 2players.

​

  • Players must remain on their sideline during the game.

​

  • Players and coaches respect the teams that are playing. Do not warm-up on their sideline.

​

  • Please police your own sidelines keeping players back during the game and clean up all trash after your game.

​

  • Only two coaches are permitted on the sidelines to coach.​​​​

​

  • Each game will have at least two (2) referees, and a Field General.  Score keepers will be responsible for signing the final game score sheet after each contest.

​

  • The Field Generals will be in charge of maintaining order during the game and ensuring these rules are enforced properly. The Head Official and/or Field General will be responsible for yelling the score to both teams as points are awarded.

​

  • All players must have a wristband to be eligible to compete.

CELEBRATIONS

  •  We encourage celebrations. However, we do not tolerate taunting. Keep it fun and keep it quick so as not to unnecessarily delay game play. 

FIGHTING WILL NOT BE TOLERATED

  • If a player throws a punch, he is ejected immediately and cannot return for the tournament. If the team benches clear and it results in a fight both of the teams will ejected and cannot return. IF A PLAYER WHO IS PUNCHED & RETALIATES BUT DOES NOT SWING BACK, WILL BE REQUIRED TO SIT OUT A SERIES. IF A PLAYER IS PUNCHED AND SWINGS BACK, HE WILL BE EJECTED FOR THE GAME. Each team is responsible for their fans, coaches and players!

PLAYER REGISTRATION, WRISTBAND, AND AGE VERIFICATION

  1. Pre-Event Player Registration and Banding:
    - All players must be registered in the online team roster prior to the tournament.

    - Upon registration, each player will be issued a unique identification band, which must be worn throughout the duration of the event.


    - Players are not permitted to remove the identification band under any circumstances. Failure to comply may result in recertification being required.
     

  2. Age Verification and Eligibility:
    - Age eligibility for tournaments will be determined based on the player's age as of January 1st of the event year.

    Example:
    Attending the 15u Tournament – attending the 15u Tournament - Players must be no older than 15 years of age on January 1st 2024.
     

  3. Identification Verification at Team Admission:
    Upon arrival at the venue, players, must present two (2) forms of I.D for verification purposes.

    Example: any government issued ID, birth certificate along with a picture ID, driver license, student card, etc.

    - The I.D provided must match the information registered in the online team roster.
     

  4. Player Presence and Check-In:
    - Players must check in with the scorekeepers before the start of each game.

    - The scorekeepers will verify the player's presence and eligibility based on the online team roster.

    - Only players listed in the online team roster and present for check-in will be eligible to play in the game.

     

  5. Effect of Incomplete Registration:
    - If fewer than the required number of players from a team are registered in the online team roster prior to the event, only those registered players will be eligible to participate.

    Example: if only 9 players from a team are registered online, only those 9 players will be eligible to play, even if more players are present.

     

  6. Compliance and Fair Play:
    - Coaches, team managers, and players are responsible for complying with all registration, banding, and age verification procedures.

    - Upholding the integrity of player registration, banding, and age verification processes is essential to ensuring fair competition.
    ​​​​

PLAYERS ELIGIBILITY

  • At the registration station, each participant will have to check in. Please arrive one hour prior to the start of the game to provide time for registration.

​

  • All players will be banded during registration. DO NOT REMOVE THE BAND OR RECERTIFICATION WILL BE REQUIRED.

​​

  • Example: Attending the 15u Tournament – attending the 15u Tournament - Players must be no older than 15 years of age on January 1st 2024. Must be able to demonstrate age with 2 pieces of ID.  Examples include, any government issued ID, birth certificate along with a picture ID, student cards etc.

​​​

FIELD OPERATIONS AND CONDUCT GUIDELINES

  1. Staffing Requirements:
    For game to take place the following staff members must be present:

          - Two (2) referees to officiate the game.
          - One (1) scorekeeper assigned to track game statistics.
          - One (1) game manager responsible for overseeing game logistics and addressing any issues that arise.
          - One (1) sports therapist available to provide medical assistance if needed.

     

  2. ​Respect for Staff and Game Operators:
         
    - Players and coaches must demonstrate respect for all staff and game operators at all times.
          - Any form of violence, harassment, or disrespect towards staff or game operators will not be tolerated.
          - Players and coaches are expected to follow the instructions and decisions made by referees and           other game officials.

GAME TIMES AND LATE POLICY 

  • Each game will last 20 minutes with 2 timeouts per team â€‹

​

  • The clock stops for injuries and the Officials’ discretion.

​

  • Each time the ball is spotted, a team has 20 seconds to snap the ball.​​

​

  • Please arrive at least 30 mins before scheduled game time. 

​​

  • Teams must be onsite and ready to start on time. Game clock will start at the original scheduled game time or the game time specified by the event Director.  Five minutes late, 7 points will be awarded to the team that is present on time and they will posses the ball first.  Ten minutes late, the team will forfeit the game.  A win by forfeit will result in a 7-0 final score. (Registration will not be a reason to hold up games.  Game times are final and you must be at the field ready to compete by game time.)

​

  • If a touchdown is scored and time runs out, the scoring team will be allowed an extra point attempt.

​

  • The head official will keep the time and will be located by the offensive huddle; The head official will blow the whistle to start the clock.​

OFFENSE

  • Offense will start on the 5 yard-line from their touchdown. Once the 1st down is achieved by passing midfield you will have 4 more downs to score.

​

  • Offense has four (4) downs to gain a first down.

​

  • Center must snap the ball between the leg. 

​

  • After a score, the offense can go for one (1) point at the 5-yard line or two (2) points at 10-yard line. 

​

  • Offense can run the ball at ANY time except in the red zone (5 yards from touchdown). 

​

  • The first player to receive the ball from the center is considered the QB and can NOT run.
     

  • The 2nd player to possess the ball is the runner and is not allowed to throw or lateral the ball.
     

  • Laterals & backwords passes are not allowed all passes should be released in forward motion by the Quarterback.

​​​

​

  • Fumbled shot-gun snap is a dead ball (loss of down), and the ball will return to the original line of scrimmage. All fumbles are dead where they lay.

​

  • If QB gets sacked ball will be downed at the spot. 

​

  • If  QB gets sacked in the end zone the opposing team gets 2 a safety wich is 2 points and results to a turnover on downs.

​

  • Offensive team is responsible for retrieving and returning the ball to the previous spot or the new line of scrimmage.

​

  • All offensive formations are allowed. Receivers can all be on one side of the ball and snapper closes the line.
     

  • All players except snapper can motion across the line and most come to a comlpete stop before ball is snapped

​

  • All offensive substitutions must enter through the back of the offense.

​

​

​​

DEFENSE

​

  • Defense can be lined up 1 yard from scrimmage line except rusher (7 yards) and defender on snapper has to be at 3 yards.

​​​

  • Defense can block the pass or intercept it. If theres an interception, the intercepting player will not be ruled down until an oppenent deflags them. 

​​​

​

  • The defensive team can interception on a convert. The ball is considered live until the person gets deflag. If the ball is returned in the end zone, the returning team will be awarded the amount of points the opponent was attempting to convert( 1 or  2 points).​

SCORING 

  • Six (6) points for a touchdown

​

  • One (1) point for a PAT from 5-yard line

​

  • Two (2) points for a PAT from 10-yard line

​

  • Two (2) points for a safety​

​

  • On a PAT the defense can intercept and score.Point received is the point the offensive team was attempting.​

​

  • Official scores will be kept by the scorekeeper on the Field.

RUSHER

  • Rusher must be at 7 yards from scrimmage line.

​

  • Everyone can rush but has to be at 7 yards from scrimmage line.

​

  • 2 rushers at the same time are permitted â€‹

​

  • Rusher can have no physical contact with QB. it will result in a 5 yard gain for offensive team.

​

​

​

TIE BREAKER/OVERTIME RULES

  • Any Playoffgame that ends in a tie will result in Overtime.

​

  • The referee will select a team to call the coin toss in overtime, at his/her discretion.

​

  • The winner of the coin flip will select if they want to be 1st offense or defense.

​

  • The ball will be marked on the 10-yard line Each Team has three attempts at the end zone.

​

  • Only offensive scoring will count in overtime.

​

  • After the 1st overtime, both teams must go for two (2) points (spot ball @ 10-yard line) after a Touchdown.

​

  • *If a game goes into a 2nd overtime, the team that gets the ball 2nd in the 1st overtime will receive the ball 1st in the 2nd overtime.  3rd overtimes and the teams will switch again. 

Defensive Penalties

  • Unnecessary roughness : Using methods beyond what is necessary to pull the flag off the opponent +10 yards and automatic first down
     

  • Unsportsmanlike conduct : Examples include excessive celebration, using abusive language, punching or kicking an opponent +10 yards and automatic first down
     

  • Offside : A player crosses the line of scrimmage before the ball is snapped +5 yards from the line of scrimmage and automatic first down
     

  • Illegal rush : The rusher is not lined up at least seven yards off the line of scrimmage +5 yards from the line of scrimmage and automatic first down
     

  • Roughing the passer : A player makes contact with the passer after they’ve thrown a forward pass +5 yards from the line of scrimmage and automatic first down
     

  • Taunting : A type of unsportsmanlike conduct where the player purposely creates ill will between teams +5 yards from the line of scrimmage and automatic first down
     

  • ​Defensive pass interference : The player significantly hinders an eligible receiver’s opportunity to catch the ball Automatic first down + 10 yards from the line of scrimmage
     

  • Holding : The player restrains another player who is not in possession of the ball + 10 yards from the line of scrimmage​

Offensive  Penalties

  • Unnecessary roughness : Using methods beyond what is necessary to pull the flag off the opponent -10 yards and loss of down
     

  • Unsportsmanlike conduct : Examples include excessive celebration, using abusive language, punching or kicking an opponent -10 yards and loss of down
     

  • Offside/false start : A players charges or moves in a way that indicates the start of the play before the ball is snapped -5 yards from line of scrimmage and loss of down
     

  • Illegal forward pass : A player throws the ball forward once they are past the line of scrimmage -5 yards from line of scrimmage and loss of down
     

  • Pass interference : The eligible receiver significantly hinders the defensive player’s opportunity to intercept the ball  -5 yards from line of scrimmage and loss of down
     

  • Illegal motion : Players shifting and not coming to a complete stop before the ball is snapped -5 yards from line of scrimmage and loss of down
     

  • Delay of game : Team fails to snap the ball and put it in play -5 yards from line of scrimmage and loss of down
     

  • Impeding the rusher : The rusher’s path or line is occupied by a moving offensive player -5 yards from line of scrimmage and loss of down
     

  • Screening or blocking : The player uses physical attempts to gain yardage by obstructing the path of their opponent -10 yards and loss of down
     

  • Flag guarding : The ball-carrier intentionally obstructs the defender’s access to their flag -10 yards and loss of down
     

© 2024 By Dtached sports

bottom of page